Reviews
Dead Space is a survival horror title developed by EA's internal Redwood Shores studio, a new IP from a studio with (and I say this with no malice intended) a mediocre pedigree. The odds were stacked against Dead Space being a good game. Instead, it emerges as one of this year's must-have gaming experiences.
From the moment Dead Space begins, you're thrust into a highly stylized and great-looking game. The opening cutscene sees you, Isaac Clarke, and your team respond to a distress call from mining vessel USG Ishimura. As the Ishimura comes into view, the light from a nearby sun bounces off it. The use of color is stunning. This is the first of Dead Space's "wow" moments.
From the get go, my graphical expectations of the game were raised -- and Dead Space doesn't disappoint. The texture work is excellent, lending to the creepy atmosphere with blood stains and wall scribbles. "Cut off their limbs" and "evacuate this area immediately" appear to be scrawled in blood. The Ishimura is well realized thanks to this level of detail. For example, every door has an LCD ticker above it, telling you the next room's name. Character models look good and move well, with impressive animation throughout.